London, UK
Beining Chen is a designer and developer working at the intersection of immersive XR experiences, interaction design, and narrative-driven games.  Her practice explores the relationship between technology and storytelling, often engaging with themes of nature, culture, and social change across digital and physical media.

With a background in engineering and a passion for experimental game design, she is fascinated by how virtual environments can reshape our sense of space, agency, and connection. Her work blends systems thinking with playful creativity, using tools like Unity, Unreal, and Blender to craft interactive experiences that are both meaningful and emotionally resonant.

FeaturedXR Game


BRIGHT STAR, GREEN LIGHT


Virtual Reality / Experimental Storytelling

TOMORROW’S PLANTS


Mix Reality / 
AI-Inspired Content  
DIVING THE WRECK


360 VR Film / VR Training
NEST


XR Hackathon / Body Tracking
REVENGER


RPG Game / Game Design
FROG IS FROG


Augmented Reality / 
Educational Game