BEINING (ROSIE) CHEN


London, UK
Have a solid background in both technology and art. Enthusiastic and detail-oriented with strong academic performance and hands-on experience in game and XR design and development. Proven skills in various software such as Unity (4 years), Unreal Engine (1 year), and Autodesk Maya (2 years). 

Expertise in user experience design, game design, technical art, and prototype applied to previous game and AR/VR/MR projects.  Dedicated to combining emerging technologies with user-centered design in creative projects.


EDUCATION



Master of Arts in Virtual Reality (Distinction)
University of the Arts London
2023.09 - 2025.03
London, UK


Bachelor of Engineering in Digital Media Technology 
Xiamen University
  • Graduated with a CGPA of 3.4/4.0, ranking in the top 10 in the course 
  • Best Final Year Project Award (1st Place) in Digital Media Technology

2019.09 - 2023.06
Xiamen, CN
Kuala Lumpur, MY


INDUSTRY EXPERIENCE




Liquid City Studio
XR Intern

  • Developed immersive visual effects using Unity Shader Graph, VFX Graph, and Lens Studio, creating particle systems for AR game content.
  • Designed and prototyped interactive applications for wearable AR glasses, including an AR music visualization app and AR games, with clients such as Niantic Labs and Snap Inc.
  • Contributed to the test of a character dialogue system powered by the Parabrain large language model, conducting user testing and iterating to enhance user experience.
  • Collaborated with cross-functional teams (3D artists, UX designers, developers) to deliver end-to-end digital projects, turning creative concepts into commercially viable solutions.

2025,04 - 2025.04
London, UK

VR Facilitator (Freelancer)

  • Supported the delivery of public-facing VR experiences and events across London, including the BFI London Film Festival and Raindance Film Festival, and Aesthetica Short Film Festival, ensuring smooth operations and engaging user experiences.
  • Operated and maintained multi-platform VR hardware (Meta Quest, Apple Vision Pro, HTC Vive, Pico), handling setup, calibration, troubleshooting, and live technical support.
  • Provided personalized user onboarding, delivering safety briefings and guidance to optimize comfort and immersion.
  • Enforce health and safety standards to maintain secure and accessible environments for all participants.
2024.08 - present
London, UK



MetaApp
Game Content Intern

  • Developed game demos using the MetaWorld game editor
  • Produced text and video tutorials and conducted 10 MetaWorld game editor workshops for over 1,000 university students  
  • Engaged with and built a community for MetaWorld game content creators, and collected user feedback from the community
  • Updated and iterated the MetaWorld game editor’s tutorials based on the analysis of content feedback and user requirements

2023,03 - 2023.06
Beijing, CN


WHAT CAN I DO




Skills:

  • UX Design
  • User Research
  • Concept / Spatial Design 
  • XR Design
  • XR Development
  • Shader / VFX development 
  • 3D Modeling
  • Motion Capture

Software:

  • Unity
  • Unreal Engine
  • Blender
  • Autodesk Maya
  • Adobe Creative Suite
  • AI-Generated Tools
  • ShapeXR
  • Figma / Miro
  • C#