BEINING (ROSIE) CHEN
Expertise in user experience design, game design, technical art, and prototype applied to previous game and AR/VR/MR projects. Dedicated to combining emerging technologies with user-centered design in creative projects.
EDUCATION
University of the Arts London
2023.09 - 2025.03
London, UK
London, UK
Bachelor of Engineering in Digital Media Technology |
Xiamen University |
- Graduated with a CGPA of 3.4/4.0, ranking in the top 10 in the course
- Best Final Year Project Award (1st Place) in Digital Media Technology
2019.09 - 2023.06
Xiamen, CN
Kuala Lumpur, MY
Xiamen, CN
Kuala Lumpur, MY
INDUSTRY EXPERIENCE
XR Intern
- Developed immersive visual effects using Unity Shader Graph, VFX Graph, and Lens Studio, creating particle systems for AR game content.
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Designed and prototyped interactive applications for wearable AR glasses, including an AR music visualization app and AR games, with clients such as Niantic Labs and Snap Inc.
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Contributed to the test of a character dialogue system powered by the Parabrain large language model, conducting user testing and iterating to enhance user experience.
- Collaborated with cross-functional teams (3D artists, UX designers, developers) to deliver end-to-end digital projects, turning creative concepts into commercially viable solutions.
2025,04 - 2025.04
London, UK
London, UK
- Supported the delivery of public-facing VR experiences and events across London, including the BFI London Film Festival and Raindance Film Festival, and Aesthetica Short Film Festival, ensuring smooth operations and engaging user experiences.
- Operated and maintained multi-platform VR hardware (Meta Quest, Apple Vision Pro, HTC Vive, Pico), handling setup, calibration, troubleshooting, and live technical support.
- Provided personalized user onboarding, delivering safety briefings and guidance to optimize comfort and immersion.
- Enforce health and safety standards to maintain secure and accessible environments for all participants.
2024.08 - present
London, UK
London, UK
Game Content Intern
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Developed game demos using the MetaWorld game editor
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Produced text and video tutorials and conducted 10 MetaWorld game editor workshops for over 1,000 university students
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Engaged with and built a community for MetaWorld game content creators, and collected user feedback from the community
- Updated and iterated the MetaWorld game editor’s tutorials based on the analysis of content feedback and user requirements
2023,03 - 2023.06
Beijing, CN
Beijing, CN
WHAT CAN I DO
- UX Design
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User Research
- Concept / Spatial Design
- XR Design
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XR Development
- Shader / VFX development
- 3D Modeling
- Motion Capture
- Unity
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Unreal Engine
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Blender
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Autodesk Maya
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Adobe Creative Suite
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AI-Generated Tools
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ShapeXR
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Figma / Miro
- C#