Beining (Rosie) Chen is a designer and developer working at the intersection of Immersive Experiences, User Experience Design , and Playful Games.
Her practice explores the relationship between technology and creativity, often engaging with themes of nature, culture, and social change across digital and physical media.
Her work seamlessly blends systems thinking with playful creativity, utilizing tools such as Unity, Unreal Engine, Figma, and Blender to craft digital products and interactive experiences that are both meaningful and emotionally resonant.
Her practice explores the relationship between technology and creativity, often engaging with themes of nature, culture, and social change across digital and physical media.
Her work seamlessly blends systems thinking with playful creativity, utilizing tools such as Unity, Unreal Engine, Figma, and Blender to craft digital products and interactive experiences that are both meaningful and emotionally resonant.
IYO
Virtual Reality Game · Meta Quest
EchoMemo
AI Conversational · Augmented Reality
Departual Lounge
Multiplayer · Mix Reality
Tomorrow's Plants
Mix Reality · AI-Inspired Content
Diving the Wreck
360 VR Film · VR Training
Bright Star, Green Light
Virtual Reality · Experimental Storytelling
Bachelor Thesis
User Experience Research · Game Prototype
Revenger
RPG Game
Nest
VR Taichi
Frog is Frog
Mobile AR · Educational Game
Chrome Valley Customs
Mobile Game