F
Freelancer
2025.06 — Present · London, UK
Designer & Developer
Led end-to-end concept development and experience design for immersive XR, interactive film, and digital installation projects, including The Departure Lounge, Ursula, London Design Festival collaborations, and interactive public experiences.
Designed spatial UX systems, interaction flows, animations, and high-fidelity prototypes across VR, AR, and screen-based experiences. Collaborated with multidisciplinary teams including artists, developers, filmmakers, and researchers to create emotionally-driven and playful immersive experiences.
Designed spatial UX systems, interaction flows, animations, and high-fidelity prototypes across VR, AR, and screen-based experiences. Collaborated with multidisciplinary teams including artists, developers, filmmakers, and researchers to create emotionally-driven and playful immersive experiences.

2025.09 — 2025.12 · London, UK
Junior Creative
Contributed to environment art, lighting, and asset production for IYO, a VR puzzle game launching on the Meta Quest Store in 2025. Collaborated with the art director and programming team to develop in-game visuals, promotional assets, and AI-assisted prototypes exploring new XR storytelling formats.

2025.04 · London, UK
XR Intern
Developed immersive AR effects and interactive prototypes using Unity Shader Graph, VFX Graph, and Lens Studio for wearable AR glasses and AR game experiences. Collaborated with cross-functional teams on projects with Niantic Labs and Snap Inc., and iterated on an AI-powered character dialogue system using the Parabrain large language model.
VRE
2024.08 — Present · London, UK
VR Facilitator
Supported the delivery of public-facing VR experiences at major UK festivals, including BFI London Film Festival, Raindance Film Festival, and Aesthetica Short Film Festival, ensuring smooth operations and engaging visitor experiences. Managed multi-platform VR hardware (Meta Quest, Apple Vision Pro, HTC Vive, Pico), providing setup, troubleshooting, and user onboarding.

2023.03 — 2023.06 · Beijing, CN
Game Content Intern
Developed game demos using the MetaWorld game editor and produced tutorials and workshops for over 1,000 university students. Built and engaged a creator community while collecting feedback to improve and iterate on the editor's learning resources.